Video Game Development

I am the Co-Founder, CEO, and Creative Director of Stupor Studios. We are an international two man team (Ben Evans and myself) and we’ve been working on game projects since 2012.

My Chain Reaction is a physics based 3D puzzle game that we built as a work-for-hire project. It is currently playable on Facebook.

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Fish In A Barrel is a 3D arcade shooter game that we designed and built independently. It is currently playable on Facebook, PC/Mac, and web.

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I’ve participated in several game jams, contributing game design, 3D art/animation, 2D art, sound design, and/or playtesting for the following games.

   Indie Speed Run 2013 – Hallway To Hell

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 Global Game Jam 2013 – Have A Heart  

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 MolyJam 2012 – 28 Frames Later: Gutters Of Blood

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 Global Game Jam 2012 – Grab Apple

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(2013) I co-founded the Santa Cruz Unity Users Group, a meetup group focused on the Unity game engine and game development. Unfortunately, I had to step down as organizer when I moved to Los Angeles, but the group lives on without me!

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(2012) I co-wrote a tutorial article with Ben Evans for Gamasutra’s Game Career Guide entitled “DIY RPG: Make Your Own RPG With The Source Engine”.

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(2011) I did level design and playtesting for Xulu, a 3D open world game that is currently in alpha.

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